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extensions:structural:time [2026/01/23 09:07] – removed - external edit (Unknown date) 127.0.0.1extensions:structural:time [2026/02/15 15:52] (current) job
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 +====== Time ======
  
 +__**Extension Summary:**__
 +  * **Depends On:** [[..:capabilities:abilities:start|Abilities Extension]]
 +  * **Problem Solved**--adds realism to how long it takes to complete Abilities in the game.
 +  * **Mechanics Added**--extends each Ability with an additional Property: Time
 +  * **What Changes**--the amount an Actor bids on an Ability becomes how long that Ability takes to complete using the terms from the [[core:time#chronological_time_hierarchy|Chronological Time Hierarchy]]. 
 +  * **Complementary Extensions**-- (TBD)
 +
 +The Time Extension adds another property to all Abilities to indicate how long it takes for an Actor to use that ability.  The [[..:capabilities:abilities:craft|Craft (Profession)]] Ability provides a good example where crafting a makeshift torch may take //Minutes//, but crafting a sword may take //Days//.
 +
 +The Time Extension uses Property Tags, which are just one of the [[core:time#chronological_time_hierarchy|Chronological Time Hierarchy]] values, like //Seconds, Minutes, Hours//, etc.
 +
 +**Time Property Tags**: Seconds, Minutes, Hours, Days, Weeks, Months, Years, Decades, Centuries, Millennia, Eons
 +    
 + When the Time Extension is turned on, the amount an Actor Bids on an Ability becomes how many of that time increment it takes to complete the Action.  For example: if an Ability listed: **//__Time:__ Minutes//**, and an Actor played that Ability card and Bid 3 of some Attribute, then that Ability takes 3 Minutes to complete.