Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
extensions:structural:time [2026/01/23 09:08] – ↷ Links adapted because of a move operation jobextensions:structural:time [2026/02/15 15:52] (current) job
Line 1: Line 1:
 ====== Time ====== ====== Time ======
-The Time Extension adds another property to all Abilities to indicate how long it takes for an Actor to use that ability.  The [[..:abilities:craft|Craft (Profession)]] Ability provides a good example where crafting a makeshift torch may take //Minutes//, but crafting a sword may take //Days//.+ 
 +__**Extension Summary:**__ 
 +  * **Depends On:** [[..:capabilities:abilities:start|Abilities Extension]] 
 +  * **Problem Solved**--adds realism to how long it takes to complete Abilities in the game. 
 +  * **Mechanics Added**--extends each Ability with an additional Property: Time 
 +  * **What Changes**--the amount an Actor bids on an Ability becomes how long that Ability takes to complete using the terms from the [[core:time#chronological_time_hierarchy|Chronological Time Hierarchy]].  
 +  * **Complementary Extensions**-- (TBD) 
 + 
 +The Time Extension adds another property to all Abilities to indicate how long it takes for an Actor to use that ability.  The [[..:capabilities:abilities:craft|Craft (Profession)]] Ability provides a good example where crafting a makeshift torch may take //Minutes//, but crafting a sword may take //Days//.
  
 The Time Extension uses Property Tags, which are just one of the [[core:time#chronological_time_hierarchy|Chronological Time Hierarchy]] values, like //Seconds, Minutes, Hours//, etc. The Time Extension uses Property Tags, which are just one of the [[core:time#chronological_time_hierarchy|Chronological Time Hierarchy]] values, like //Seconds, Minutes, Hours//, etc.