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extensions:things:armor [2026/01/24 21:44] – [Armor] jobextensions:things:armor [2026/02/24 16:18] (current) job
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 __**Extension Summary:**__ __**Extension Summary:**__
-  * **Depends On:** [[start|Things Extension]] (required)+  * **Depends On:** [[start|Things Extension]], [[..:capabilities:abilities:armor|Armor Ability]]
   * **Problem Solved:** reduces Actor damage from Conflicts when they are wearing armor   * **Problem Solved:** reduces Actor damage from Conflicts when they are wearing armor
   * **Mechanics Added:** stats for armor   * **Mechanics Added:** stats for armor
-  * **What changes:** damage allocation step in a Conflict (see [[core:conflicts:start|Core Kernel]]) +  * **What changes:** damage allocation step in a [[core:conflicts:start|Conflict]] 
-  * **Complementary Extensions:** [[..:capabilities:abilities:craft|Craft]],[[currencyCurrency]], [[durability|Durability]], [[..:things:encumbrance|Encumbrance]], [[weapons|Weapons.]]+  * **Complementary Extensions:** [[.:armor:piecemeal|Piecemeal Armor]], [[..:capabilities:damage-type|Damage Types]], [[extensions:people:hit-locations|Hit Locations]], [[durability|Durability]], [[currency| Currency]], [[..:things:encumbrance|Encumbrance]], [[..:capabilities:abilities:craft|Craft]], [[weapons|Weapons.]]
  
 ===== Properties of Armor ===== ===== Properties of Armor =====
-Armor has all the properties of Things plus ArmorHit Location, and Protection Type: +Armor has all the properties of Things, although it may have additional properties from Extensions
-  - __**Armor:**__ this section will list at least three numbers, representing the level of Damage protection the armor offers against (H) Hacking Damage, (C) Crushing Damage, (P) Piercing Damage.  For example Plate Mail would have a high armor value against H & C damage, but less against P damage that is more likely to slide into cracks between plates, whereas Chain Mail would provide high protection against H & P damaged, but less against weapons that cause C damage. Armor Value is subtracted from the [[rules:core:combat:damage|Damage]] of attacks in combat and the remainder is applied to the Body Location of the Actor who suffered Damage.  +  - __**[[extensions:people:hit-locations|Hit Locations]] [Extension]:**__ Numerical indicators of what part or parts of an Actor the Armor protects. 
-  - __**[[..:hit-locations|Hit Location]] [Extension]:**__ Numerical indicators of what part or parts of an Actor the Armor protects. +  - __**[[..:capabilities:damage-type|Damage Types]] [Extension]:**__ Adds a separate Damage Type stat block that provides different armor protection vs. specific types of damage (Slashing, Crushing, PiercingColdHeat, etc.) 
-  - __**[[..:protection|Protection Type]] [Extension]:**__ Adds a separate Protection stat block that provides different armor protection vs. Hacking, Piercing, Crushing damageand energy typeslike coldheat, etc. +  - __**[[extensions:things:armor:piecemeal|Piecemeal Armor]] [Extension]:**__ Creates the possibility of having different types of armor on each of an Actor's Hit Locations
  
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