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Actor Abilities

Below is an automatically generated list of each of the Ability articles that have been created so far for use with the No-Dice Game system. Abilities are grouped under sub-categories to indicate which campaign settings they are appropriate to, like “Cyberpunk,” “High Fantasy,” etc. The “general” category indicates that Abilities in that category should be suitable for all campaign settings.

Properties of Abilities

Each Ability listed below is defined by these characteristics:

  1. Title: the name of the Ability
  2. Description: a brief description of what the Ability is or how it can be used in the game.
  3. Game Mechanic: how to adjudicate use of the Ability in the rules during gameplay.
  4. Build Points: how many Build Points the Ability costs to acquire during Character Creation, or through spending XP.

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Ability List

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