Any object (Thing) designed to harm another Actor is a Weapon.
Extension Summary:
Weapons have all the properties of Things plus: Attribute. They must have three Combo Abilities (Method, Effect, and Target).
Weapons can be annotated in an abbreviated form suitable for including in an Actor's stat block in this format:
Name (RangeMethodScaleIncrement#, Damage Type#)
Example: Longsword (Rma1, S3)
The above abbreviated nomenclature assumes the weapon has the Target-1 Combo Ability, which is most common. If that is not the case, the other Target Combo Ability is noted like: Submachine Gun (Rsa2, P3, T3)
Longsword (Rma2, S3)
Description: a type of European sword characterized as having a cruciform hilt with a grip for primarily two-handed use with a straight double-edged blade of around 31 to 43 inches. The longsword has many names in the English language, which, aside from variant spellings, include terms such as “bastard sword” and “hand-and-a-half sword.”
Build Budget: 0
Stat Block: R0/0(3/6)-B3(-/3/-)
Attribute: FIT
Abilities [Extension]: Range(melee, adjacent)-2, Damage(Slash)-3 Target-1
Game Mechanic: N/A
Craft [Extension]:
Cost [Extension]:
Durability [Extension]:
Weight [Extension]: 1.4kg