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Armor
- Attribute: KNO | FIT | WIL
- Prerequisite: Thing
- Description: provides resistance to Damage.
- Game Mechanic: allows the Thing that possesses this Capability to bid Attribute Points (KNO, FIT, or WIL) to resist damage. Things are always assumed to bid their maximum AV. Damage to the possessor of a Thing that has the Armor ability is reduced by the amount of that Thing's Attribute. For example, if Leather Armor is a thing with FIT 1 and the Armor Ability, then Body Damage to an Actor wearing it is reduced by 1. Things themselves do not take Damage unless specifically targeted.
- Build Points: 1 per Aspect (Mind, Body, Spirit)
- Time [Extension]: N/A (always active)
