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Damage

Attribute: N/A (Effect)
Prerequisite: Thing, Combo Method Ability
Description: the object scores damage when used to attack.
Game Mechanic: each Build Point spent on this Ability adds 1 Damage to an attack Action made with the weapon and adds 1 to the action Bid for purposes of determining Resolution Priority (more powerful weapons are slower). The type of Damage (Mind/Body/Spirit) is determined each time a Build Point is spent on this ability. Nomenclature example: Damage 3 (Body)
Damage Type [Extension]: Hacking, Crushing, Impaling, etc.
Time [Extension]: Seconds