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extensions:capabilities:damage-tags [2026/02/18 18:07] – created jobextensions:capabilities:damage-tags [2026/02/20 02:34] (current) – removed job
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-====== Damage Tags ====== 
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-<WRAP center round important 100%> 
-Under construction... Page incomplete 
-</WRAP> 
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-Damage Tags introduce new types of Damage an Actor can do in the game with Weapons or Abilities. With just the Core Rules, all [[core:conflicts:damage|Damage]] is either //Mind, Body, or Spirit// With Damage Tags, each of these three Trine Aspects encompasses several other Damage Attributes.  
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-__**Extension Summary:**__ 
-  * **Depends On:** [[..:things:start|Things]] ([[..:things:weapons|Weapons]]) Extension, or [[.:abilities:start|Abilities Extension]] 
-  * **Problem Solved:** adds detail to specific damage being more or less effective against specific types of defenses.  
-  * **Mechanics Added:** [[core:dominance|Dominance Loop]] for Damage 
-  * **What changes:** damage allocation step in a [[core:conflicts:start|Conflict]]. Damage Tag Dominance Loop must be consulted and applied instead of Core Rules Damage Type. 
-  * **Complementary Extensions:** TBD 
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-<WRAP group> 
-<WRAP half column> 
-===== Mind Damage Tags ===== 
-The following Tags are possible, although the specific Content Packs in use by the GM determine which are allowed in the game.  
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-  * __**Confusion**__: effects that defy Reason. 
-  * __**Charm**__: effects that beguile. 
-  * __**Illusion**__: effects that deceive. 
-  * __**Truth**__: effects that are objectively right, or that reveal deceptions. 
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-</WRAP> 
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-<WRAP half column> 
-==== Mind Tag Dominance ==== 
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-Any opposing Damage Tag not listed in the table below **//Ties//** the Tag used. For example, Confusion vs Confusion, or Confusion vs Charm.  
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-^ Tag ^ Beats ^ Loses ^ 
-| **Confusion** | Reason | Knowledge | 
-| **Charm** | Knowledge | Reason | 
-| **Illusion** | Knowledge | Truth | 
-| **Truth** | Quickness | Illusion | 
-|  |  |  | 
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-</WRAP> 
-</WRAP> 
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-<WRAP group> 
-<WRAP half column> 
-===== Body Damage Tags ===== 
-The following Tags are possible, although the specific Content Packs in use by the GM determine which are allowed in the game.  
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-  * __**Air**__: effects that harness the atmosphere to cause damage. 
-  * __**Chemical**__: effects like acid or poison cause this type of damage. 
-  * __**Cold**__: effects that cause harm through freezing damage. 
-  * __**Corruption**__: effects that cause living flesh to become putrid and diseased cause this type of damage. 
-  * __**Crushing**__: effects that cause damage from bludgeoning or smashing. 
-  * __**Earth**__: effects that use rock or dirt to cause damage. 
-  * __**Electrical**__: effects that increase electrocute cause this type of damage. 
-  * __**Fire**__: effects that increase heat or burn cause this type of damage. 
-  * __**Heat**__: effects that cause harm through heating damage. 
-  * __**Light**__: effects that cause harm with photons. 
-  * __**Piercing**__: effects that cause damage from penetrating or impaling. 
-  * __**Radiation**__: effects that generate ionic radiation cause this type of damage. 
-  * __**Slashing**__: effects that cause damage from cutting or hacking. 
-  * __**Sonic**__: effects that cause harm through sound waves cause this type of damage. 
-  * __**Water**__: effects that drown or liquefy. 
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-</WRAP> 
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-<WRAP half column> 
-==== Body Tag Dominance ==== 
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-Any opposing Damage Tag not listed in the table below **//Ties//** the Tag used. For example, Air vs Air, or Air vs Chemical tie.  
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-^ Tag ^ Beats ^ Loses ^ 
-| **Crushing** | Slashing | Crushing | 
-| **Piercing** | Crushing | Piercing | 
-| **Slashing** | Piercing | Slashing | 
-|  |  |  | 
-| **Air** | Water | Earth | 
-| **Earth** | Air | Fire | 
-| **Fire** | Earth | Water | 
-| **Water** | Fire | Air | 
-|  |  |  | 
-| **Chemical** | TBD | Water | 
-| **Cold** | TBD | Heat | 
-| **Corruption** | TBD | Corruption | 
-| **Cold** | TBD | Heat | 
-| **Electrical** | TBD | Earth | 
-| **Heat** | TBD | Cold | 
-| **Radiation** | TBD | Radiation | 
-| **Sonic** | Air | Sonic | 
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-</WRAP> 
-</WRAP> 
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-<WRAP group> 
-<WRAP half column> 
-===== Spirit Damage Tags ===== 
-The following Tags are possible, although the specific Content Packs in use by the GM determine which are allowed in the game.  
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-  * __**Holy**__: effects that are good. 
-  * __**Unholy**__: effects that are evil. 
-  * __**Chaos**__: effects that cause disorder. 
-  * __**Order**__: effects that are lawful and orderly. 
-  * __**Fertility**__ effects that promote life and living things. 
-  * __**Death**__ effects that destroy life and living things. 
-  * __**Stasis**__ effects that stay still or not change. 
-  * __**Movement**__ effects that move, transform, and change. 
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-</WRAP> 
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-<WRAP half column> 
-==== Spirit Tag Dominance ==== 
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-Any opposing Damage Tag not listed in the table below **//Ties//** the Tag used. For example, Holy vs Holy, or Unholy vs Order.  
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-^ Tag ^ Beats ^ Loses ^ 
-| **Holy** | Unholy | Holy | 
-| **Unholy** | Holy | Unholy | 
-|  |  |  | 
-| **Chaos** | Order | Chaos | 
-| **Order** | Chaos | Order | 
-|  |  |  | 
-| **Fertility** | TBD | Death | 
-| **Death** | TBD | Fertility | 
-| **Stasis** | TBD | Movement | 
-| **Movement** | TBD | Stasis | 
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-</WRAP> 
-</WRAP> 
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-== Links to this page: == 
-{{backlinks>.}}