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| - | ===== Available | + | ===== Extension Families ===== |
| + | Extensions | ||
| + | ---- | ||
| + | ==== People Extensions | ||
| + | “How bodies, damage, and sentient beings work.” These add detail to Actors who are [[.: | ||
| + | <WRAP right round tip 60%> | ||
| + | //Key insight:// These are almost always **optional realism knobs**, not genre requirements. | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * Injury & Wounds | ||
| + | * Protection | ||
| - | The following | + | ==== Places |
| - | {{indexmenu>:extensions:.:#1}} | + | “How physical locations work.” These define space and the game world. |
| + | <WRAP right round tip 60%> | ||
| + | //Key insight:// These concern [[core:actors: | ||
| + | </ | ||
| + | **__Available Extensions:__** | ||
| + | * Bases & Holdings | ||
| + | * Environmental Hazards | ||
| + | ==== Things Extension ==== | ||
| + | “How physical objects function mechanically.” These define [[.things: | ||
| + | <WRAP right round tip 60%> | ||
| + | //Key insight:// These concern [[core: | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * Crafting / Repair / Modification | ||
| + | * [[.: | ||
| + | * [[.: | ||
| + | * Encumbrance | ||
| + | * [[.: | ||
| + | * Vehicles, Starships | ||
| + | |||
| + | ==== Capability Extensions ==== | ||
| + | “How Actors do extraordinary things.” These define power expression. | ||
| + | <WRAP right round tip 60%> | ||
| + | Content Packs don’t define how magic works—only what magic exists. | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.capabilities: | ||
| + | * Aiming | ||
| + | * [[.: | ||
| + | * Magic System | ||
| + | * Psionics | ||
| + | * Superpowers | ||
| + | * Martial Techniques | ||
| + | * Rituals & Preparation | ||
| + | |||
| + | ==== Conflict Extensions ==== | ||
| + | “What kinds of [[core: | ||
| + | <WRAP right round tip 60%> | ||
| + | This is where genre feels different without changing the core rules. | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * Social Conflict | ||
| + | * Chases | ||
| + | * Mass Combat | ||
| + | * Espionage / Information Warfare | ||
| + | * Legal / Political Conflict | ||
| + | |||
| + | ==== Psychological & Narrative Extensions ==== | ||
| + | “How the game applies stress to players and characters.” | ||
| + | <WRAP right round tip 60%> | ||
| + | These pair naturally with Horror, Cyberpunk, Espionage, etc. | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * Conditions | ||
| + | * Stress / Fatigue | ||
| + | * Sanity | ||
| + | * Corruption | ||
| + | * Reputation | ||
| + | * Heat / Wanted Levels | ||
| + | |||
| + | ==== Structural Extensions ==== | ||
| + | “How play is organized over time.” | ||
| + | <WRAP right round tip 60%> | ||
| + | Often invisible in short playtests—but crucial for campaigns. | ||
| + | </ | ||
| + | |||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * [[.: | ||
| + | * Downtime | ||
| + | * Travel | ||
| + | * Factions | ||
| + | * Domain Play | ||
| + | * Campaign Clocks | ||
| + | |||
| + | ---- | ||
| + | |||
| + | == Links to this page: == | ||
| + | {{backlinks> | ||
