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Weapons

Any object (Thing) designed to harm another Actor is a Weapon.

Extension Summary:

  • Depends On: Things Extension (required)
  • Problem Solved: replaces Weapons as table imagination with defined object rules
  • Mechanics Added: stats for weapons
  • What changes: Weapon Cards can take the place of Action Cards.
  • Complementary Extensions: Craft, Currency, Durability, Encumbrance, Armor.

Properties of Weapons

Weapons have all the properties of Things plus: Attribute, Damage, and Range:

  1. Attribute: weapons used in a Conflict take the place of an Action card. The Attribute Property identifies which Attribute an Actor must bid to play this card, like: STR, FIT, AGI.
  2. Damage: the base damage the weapon will always do. This number is added to the Damage scored during a Conflict, after Dominance and Margin have been calculated. It is NEVER added to a bid total before comparing to an opponent's bid. It is ALWAYS added to the Actor's bid for purposes of determining Priority (who goes first), meaning that the more damage a weapon does, the slower it is.
  3. Range : a numeric value indicating how far away a target can be.