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Weapons
Any object (Thing) designed to harm another Actor is a Weapon.
Extension Summary:
- Depends On: Things Extension (required)
- Problem Solved: replaces Weapons as table imagination with defined object rules
- Mechanics Added: stats for weapons
- What changes: Weapon Cards can take the place of Action Cards.
Properties of Weapons
Weapons have all the properties of Things plus: Attribute, Damage, and Range:
- Attribute: weapons used in a Conflict take the place of an Action card. The Attribute Property identifies which Attribute an Actor must bid to play this card, like: STR, FIT, AGI.
- Range: a numeric value indicating how far away a target can be.
