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Armor

Armor is anything that protects an Actor from Damage.

Extension Summary:

Properties of Armor

Armor has all the properties of Things plus Armor, Hit Location, and Protection Type:

  1. Armor: this section will list at least three numbers, representing the level of Damage protection the armor offers against (H) Hacking Damage, (C) Crushing Damage, (P) Piercing Damage. For example Plate Mail would have a high armor value against H & C damage, but less against P damage that is more likely to slide into cracks between plates, whereas Chain Mail would provide high protection against H & P damaged, but less against weapons that cause C damage. Armor Value is subtracted from the Damage of attacks in combat and the remainder is applied to the Body Location of the Actor who suffered Damage.
  2. Hit Location [Extension]: Numerical indicators of what part or parts of an Actor the Armor protects.
  3. Protection Type [Extension]: Adds a separate Protection stat block that provides different armor protection vs. Hacking, Piercing, Crushing damage, and energy types, like cold, heat, etc.