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Things Extensions
Things are a term used in the game to describe a type of Abstract Actor that includes personal gear and Actor could carry, but also includes all other types of objects, like vehicles, household items, etc. Things are tagged with a name like “equipment, weapon, vehicle, etc.” so that they may be grouped and organized.
The Things Extension defines the rules for how objects behave in the game, how to interact with them, what benefit they confer to Actors, etc. This Extension does not define any actual objects; those are described in Content Packs because what type of objects may appear in game worlds are dependent on the theme of that world (Fantasy, Sci-Fi, etc.).
Extension Summary:
- Problem Solved–enables objects to exist in the game world
- Mechanics Added–rules for Actors carrying Weapons, Armor and other gear
- What Changes–Actors start Hands with Equipment Cards already in play
Properties of Things
The minimum set of Properties that describe any object are listed below. More specific or specialized objects like Weapons, Armor, etc. extend this set of base Properties that are common to all objects.
- Title: the name of a Thing
- Description: a brief description of what is the utility of the Thing in the game.
- Stat Block: The universal Stat Block format for Actors is usually shortened because most Things do not have most Attributes. If a Thing can't Think, it has no Mind Attributes, if it has no Soul, it has no Spirit Attributes. Physical things that can apply force (STR), can resist damage (FIT), and can move (AGI) will have all three Body Attributes, but most inanimate objects just have FIT. Their abbreviated Stat Block looks like: R0/0(1/0)-B1(-/1/1)
- Game Mechanic: how to adjudicate the possession or use of the Thing in the game.
- Abilities [Extension]: unique Abilities that this Abstract Actor possesses, such as a weapon having the Melee Damage capability.
- Craft [Extension]: what Craft(Profession) Bid is required to make the item, and how long it takes to make.
- Cost [Extension]: how much the item costs to buy on average.
- Durability [Extension]: how resistant the thing is to damage.
- Weight [Extension]: the weight in kilograms of the item for encumbrance purposes.
